[]Jimmy's World.org
Because you all make me very, very tired.
[]
Jimmy's World Games
Not a Member? - Login or Create an Account
[] Wednesday the 10th of March 2010 @ 06:24pm
News Journal Projects Your JW About

LibN2L-4 Library Code Reference

Classes
Compounds
Files
Members
Method Index
Full Reference

misc.cpp

Go to the documentation of this file.
00001 /************************************************************************
00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library
00003 Copyright (C) 2003  Aaron Cameron
00004 
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009 
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 Lesser General Public License for more details.
00014 
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00018 
00019 A copy of the GNU Lesser General Public License has been provided with
00020 this library in the file 'COPYING'.
00021 
00022 Contact information for the author of this library has been provided
00023 with this library in the file 'AUTHOR'.
00024 ************************************************************************/
00025 #include "misc.h"
00026 
00027 #include <stdlib.h>
00028 
00029 #ifdef N2L_DEBUG_ECHOS
00030 #include <iostream>
00031 using namespace std;
00032 #endif
00033 
00034 namespace n2l
00035 {
00036 
00037     /**************************************************************************/
00038     const tSint random( const tSint iOutOf )
00039     {
00040         if (iOutOf==0) return rand();
00041         return rand()%iOutOf;
00042     }
00043 
00044 
00045     /**************************************************************************/
00046     const tSint n2lRandom( const tSint iOutOf )
00047     {
00048         if (iOutOf==0) return rand();
00049         return rand()%iOutOf;
00050     }
00051 
00052     /**************************************************************************/
00053     const tFloat n2lRandomPCent()
00054     {
00055         static const tFloat FloatRandMax = RAND_MAX;
00056         return tFloat(rand())/FloatRandMax;
00057     }
00058 
00059     /**************************************************************************/
00060     void n2lDebug( const tString & iText, const tBool iNewLine )
00061     {
00062         #ifdef N2L_DEBUG_ECHOS
00063             cout << iText;
00064             if (iNewLine) cout << endl;
00065         #endif
00066     }
00067 
00068 } // namespace n2l
©2010 Aaron Cameron
Benchmarks