[]Jimmy's World.org
No ads. No Profit. No Master, But Truth.
[]
Jimmy's World Games
Not a Member? - Login or Create an Account
[] Tuesday the 6th of January 2009 @ 03:33am
News Journal Creative Writing Projects Your JW About

LibN2L-4 Library Code Reference

Classes
Compounds
Files
Members
Method Index
Full Reference

cActiveEvent.cpp

Go to the documentation of this file.
00001 /************************************************************************
00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library
00003 Copyright (C) 2003  Aaron Cameron
00004 
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009 
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 Lesser General Public License for more details.
00014 
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00018 
00019 A copy of the GNU Lesser General Public License has been provided with
00020 this library in the file 'COPYING'.
00021 
00022 Contact information for the author of this library has been provided
00023 with this library in the file 'AUTHOR'.
00024 ************************************************************************/
00025 #include "events/cActiveEvent.h"
00026 
00027 namespace n2l
00028 {
00029 
00030     /******************************************************************/
00031     cActiveEvent::cActiveEvent( const SDL_ActiveEvent & iEvent ) :
00032         mWhatActive( tWhatActive(iEvent.state) ),
00033         mGained( iEvent.gain==1 )
00034     {
00035     }
00036 
00037     /******************************************************************/
00038     cActiveEvent::~cActiveEvent()
00039     {
00040     }
00041 
00042     /******************************************************************/
00043     const cActiveEvent::tWhatActive cActiveEvent::whatActive() const
00044     {
00045         return mWhatActive;
00046     }
00047 
00048     /******************************************************************/
00049     const tBool cActiveEvent::gained() const
00050     {
00051         return mGained;
00052     }
00053 
00054     /******************************************************************/
00055     const tEventType cActiveEvent::type() const
00056     {
00057         return EventType_Active;
00058     }
00059 
00060 } // namespace
©2009 Aaron Cameron
Benchmarks