![]() ![]() No ads. No Profit. No Master, But Truth. |
Not a Member? - Login or Create an Account |
![]() |
Monday the 5th of January 2009 @ 07:43pm |
LibN2L-4 Library Code ReferenceClassesCompounds Files Members Method Index Full Reference cAudioSource.hGo to the documentation of this file.00001 /************************************************************************ 00002 Nova-2 Library (libN2L, or simply n2l) Game development C++ Library 00003 Copyright (C) 2003 Aaron Cameron 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 A copy of the GNU Lesser General Public License has been provided with 00020 this library in the file 'COPYING'. 00021 00022 Contact information for the author of this library has been provided 00023 with this library in the file 'AUTHOR'. 00024 ************************************************************************/ 00025 #ifndef _n2l4_cAudioSource_H 00026 #define _n2l4_cAudioSource_H 00027 00028 #include "n2l/n2l.h" 00029 00030 #include "audio/types.h" 00031 #include "audio/audioConstants.h" 00032 00033 /******************************************************************************/ 00034 namespace n2l 00035 { 00036 class cAudioChunk; 00037 00038 /**************************************************************************/ 00039 class cAudioSource 00040 { 00041 public: 00042 cAudioSource( const cAutoPtr<const cAudioChunk> &iChunk ); 00043 ~cAudioSource(); 00044 00045 const tAudioChannel play(); 00046 void stop(); 00047 00048 void intensity( const tFloat &iI ); 00049 00054 void looping( const tBool &iSet ); 00055 inline const tBool &looping() { return mLooping; } 00056 00057 void pos( const tFloat &iDeg, const tFloat &iDist ); 00058 void relVel( const tFloat &iVel ); 00059 00060 inline const tAudioChannel ¤tChannel() const { return mChannel; } 00061 00062 inline const tBool playing() const { return mChannel!=Audio_NoChannel; } 00063 00064 private: 00065 cAutoPtr<const cAudioChunk> mChunk; 00066 tAudioChannel mChannel; 00067 tBool mLooping; 00068 tFloat mDeg, mDist; 00069 tFloat mRelVel; 00070 tFloat mIntensity; 00071 00072 cAudioSource(); 00073 00074 }; // class 00075 00076 } // namespace 00077 00078 #endif |